/**
* @typedef {Object} ClubCrawler.Types.DebugConfig
*
* Default configuration for a destructible object
*
* @property {boolean} [on=false] - Whether debug is active and should be displayed
* @property {number} [duration=3000] - How long a message remains on the scene
* @property {number} [max=10] - Max number of messages to show on the overlay
* @property {Object} weapon - Debug settings for weapon
* @property {boolean} weapon.sound - Info about weapon sounds
* @property {Object} items - Debug settings for items
* @property {boolean} items.overlap - Info about items overlapping players
* @property {Object} enemies - Debug settings for enemies
* @property {boolean} enemies.die - Info about enemy deaths
* @property {Object} destructibles - Debug settings for destructibles
* @property {boolean} destructibles.cylinder - Info about cylinders
* @property {boolean} destructibles.colliders - Info about cylinder colliders
* @property {Object} logic - Debug settings for game logic
* @property {boolean} logic.win - Info about game wins
* @property {Object} map - Debug settings for map parsings
* @property {boolean} map.placePlayer - Info about player start positions
* @property {boolean} map.layers - Info about map layers
* @property {boolean} map.functions - Info about map functions
* @property {Object} player - Debug settings for player
* @property {boolean} player.construction - Info about player construction
* @property {Phaser.Events.EventEmitter} emitter - An emitter for debug messaging events.
*
* */