/**
* @typedef ClubCrawler.Types.SensationConfig
*
* Created by {@link ClubCrawler.Interfaces.Sense Sense} procedures, based on the results of their calculations. Typically not created directly.
*
* Passed to the .sense() member method of the gameobject recieving the sensation
*
* @property {GameObject | string} [target] - The target being sensed, if there is one
* @property {number} [distance] - The distance away the target is, if there is one
*
*/