typedefs/SensationConfig.js

/**
 * @typedef ClubCrawler.Types.SensationConfig
 * 
 * Created by {@link ClubCrawler.Interfaces.Sense Sense} procedures, based on the results of their calculations. Typically not created directly.
 * 
 * Passed to the .sense() member method of the gameobject recieving the sensation
 *  
 * @property {GameObject | string} [target] - The target being sensed, if there is one
 * @property {number} [distance] - The distance away the target is, if there is one
 * 
 */